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Is it possible to have multiple callout section on one page? if so how?
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btw any quick fix for the callout box delete bug?
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nvm found a quick fix:
core/admin/js/main.js line 2792
}).on("click","#bigtree_callouts .icon_delete",function() {to
}).on("click",".icon_delete",function() {and on line 2793
new BigTreeDialog("Delete " + noun, '
Are you sure you want to delete this ' + noun.toLower() + '?', $.proxy(function() {to
new BigTreeDialog("Delete " + noun, '
Are you sure you want to delete this ' + noun.toLowerCase() + '?', $.proxy(function() {
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Using a direct include
will leave empty divs on the other boxes.
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Ooo sweet, will try it out
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I've played the 4.1-devel loving of what I see
But it seems the callout function is still very buggy, here's what I found:
Resource type name must use "callouts" as the ID any other name will not
work. Maybe I'm misunderstanding this part since no docs available yet.
Should I make a new includes?
include "../templates/layouts/_new_custom_callouts.php"
The custom callout resource box inside the Page edit cannot be deleted. Only original content from default install can be deleted.
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In 4.1 the callouts behave just like any other resource, so if you have a callout resource named "callouts" and one called "sidebar" you could loop them like:
I'm not sure what your third point means exactly. Are you saying you can't delete the files that are created in /templates/callouts/ or is there some broken functionality in the admin when editing callout sets?
Thanks for giving 4.1 a try!
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I'm not sure what your third point means exactly. Are you saying you can't delete the files that are created in /templates/callouts/ or is there some broken functionality in the admin when editing callout sets?
Sorry for not being clear, what I mean is this
The move and edit is working, but not the delete
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Thanks for the clarification -- I'll check on it!
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This is actually a 4.1 feature -- Callouts become a resource type just like any other and can be grouped into callout groups (and also used in Modules or Settings).
If you're interested in trying it out before the official release, 4.1 is fairly stable from our testing right now. We're hoping for an official release in early Spring:
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